About me!

Hi! I'm Rebecca (or just Becca!), and I'm currently a third year student in the 3D Animation & VFX program at the School of Visual Arts (SVA) in New York City. I'm proficient in a variety of software, including Autodesk Maya, Blender, Zbrush, Adobe Creative Suite, Nuke, Marvelous Designer, Unreal Engine, and Cinema4D. My greatest passions are character modeling and scene lighting. I absolutely love bringing a scene to life through expressive characters and dynamic lighting arrangements. I’m currently having a lot of fun learning Unity and Houdini! Before transferring to SVA I studied mechanical engineering, and math and technology will always be my first love. I bring an analytical mindset and technical expertise into my creative work, ensuring both precise and efficient workflow and strong artistic direction. I’m comfortable working in Python and Javascript, and am currently learning C++.

I find inspiration in the passion of those around me. Seeing the way others push artistic boundaries motivates me to refine my own voice and artistry. Bold, beautifully stylized indie games and films that challenge industry norms drive me to be innovative and create projects that feel immersive and full of life.